Drop the fpg file in the root of the mod folder, this replaces the enemy This is a very basic replacement, in mod/resources folder, electra_sor1.fpg has been added as an example.
So, from the bugtrack list, I'll paste the instructions for custom enemies as it's mentioned. Which will make the development of new custom characters definitely a lot easier from now on. unless you wanna play with noised up characters, that is.Īn fpg from v4 is now visually visible on v5.2, which means the encryption for custom characters is gone. Let's start with the bad one: ANYTHING made for v5.0, v5.0a and v5.1 now is graphically speaking useless in v5.2. Well, there's 2 news regarding custom characters in v5.2, enemies and playable alike: a good one and a bad one.